Sunday, 10 February 2013

ECW: Big Battles... (or not)


The following comment was made to me in email when talking about rules...
<<<So can we have a discussion about all the ECW/30YW rules and why none of them seem to handle battle sized games with a bit of history? Or if you think they do, which one?>>


The big Battle problem: 
I think it returns to old chestnut of ground scale versus figure representation:
Edgehill: 13,000 a side.  (at 1:20 ratio that's 650 figures per side, at 1:50 that's 260)
Marston Moor: 23,000 Scots and Parliament, Royalist numbers areprobably in the region of 20,000.
At Edgehill we're looking at say 10,000 infantry and 3,000 cavalry.

Order of battle here

13 regiments of foot.
Taking Pike & Shotte then a regiment might be 8 pike and 2x12 muskets, for a total of 32 figures.
32 x13 regiments = 416 figures.  (10,000 @ 1:20 = 500, @1:25 = 400)
Cavalry are somewhat harder due to the number of independent troops as opposed to regiments, but 3,000 @1:25 =  120 figures, which is probably 10-15 units of cavalry.
The problem comes when I want to put this down on a table...
If an infantry unit takes up 32 cm, then 13 will take up 416 cm, so I'm looking for a table that is probably 15+ feet wide.
Always thus for "big battles".

The Small battle
So, on a much smaller table we're representing not a big battle but some unnamed large skirmish/interception ?
Roundway Down is more practical - say 5,000 apiece but I suspect the table width could still do with being 8-10 feet.

What do Rules cover

Forlorn Hope (3rd) has some interesting scenarios at the back, for example:
Tadcaster 1642: Royalists 145 Inf, 2 guns vs Parliament 76 inf, 8 cav and 3 guns
Corbidge 1644: Parliament 40 cav and 20 Inf vs Scots with 50 cavalry

Pike & Shotte do the Siege of Worcester and the Battle of Cropedy Bridge.  I need to sit down and work out what their orders of battle translate to in terms of figures (the layout means it won't be a quick task).  










ECW Rules Part 2 - Into the Glossy Era


The nineties were a bit of a miniatures gaming doldrums for me.  Locally, Warhammer and Warhammer 40K were (and are) very big, and I had had little exposure to them but discovered their marketing practices the hard way when I think I bought a rulebook about two months before it got “revised” (translated as binned).  The historical gamers were either DBA etc, or 15mm (or often both):  25/28mm historical gaming was not on anyone’s horizon.  I was still roleplaying although boardgames had started to feature much more.

Warhammer Ancient Battles came out in 1998 followed by Warhammer ECW in 2002. 



This is the first of the “glossy” rulebooks on this period that I have.  There were probably earlier ones but they managed to pass me by.

I’ve never played these rules (although have done a certain amount of WAB).  Some things it had going for it though:
~Officers, standards and musicians had a game effect
~The Personalities and specialists including The Marksman (aka sniper).

With the demise of Warhammer Historical then the rules are probably consigned to history as the chance of any other publisher being able to pick them up are I suspect nil,  given that I imagine dealing with GW is difficult. 

Probably at the same time I buy the 3rd edition of Forlorn Hope.  Now A4 sized, with computer aided layout.  Despite never having played it I still like the features from it that I mentioned in Part 1.



Forward to 2012/13.  My chum in Oxford announces he has bought Pike and Shotte and we have been talking about some miniatures gaming weekends for a while.  Warlord Games have it in their January 2013 sale, so a splurge. 

Pike & Shotte – 208 pages of hardback glossy goodness (well eye candy at least).  I’ve not played any of the Warlord systems (Hail Ceaser, Pike and Shotte, Black Powder) to comment on if /how they work. 



On a quick glance through:
~We are back to Pike and Shot figures being that – none of this unit ratio that appears in Forlorn Hope. 
~However, no apparent unit/sub unit awkwardness but it seems like a straightforward command roll to see if the shot get the benefit of the pike support if charged by Cavalry. 
~The organization (battalia) suggests some interesting command and control issues.
~Halbards are there (Double handed infantry arms p87) – although not as they originally appeared as say  train guard or bodyguard – I suspect in context this rule is going to apply to Highlanders/Irish in Pike and Shotte. 
Clubmen are there
Snipers are there as a “by agreement” addition (p168)

Downsides
~Generic again – the Italian wars of 1494 to the War of the Grand Alliance (1689?).  It is covering the Pike period, but I do like my English Civil War flavour.
~No baggage camp as an inherent part of the rules. 
No Train Guard with Firelocks.  Firelocks are there but in a “storming party” role and a quick glance at the stats would suggest that a storming party is something you need to use in a game..

I suspect Pike & Shotte will be the next ECW system I play  - because as always – it depends on what you can get an opponent for.   

On a quick whim I looked at the authors:

Warhammer ECW: John Stallard.  With help from Jervis Johnson and Rick Priestley.   Playtesting by Steve Morgan.

Pike & Shotte: Steve Morgan.  Based on the Black Powder game by Jervis Johnson and Rick Priestley.  Special Thanks to John Stallard.

Forlorn Hope: Pete Berry and Ben Wilkins. 


ECW Rules Part 1 - the Pre glossy era


This post was inspired by a comment made along the lines of “what are the best ECW rules, and why do you like them” after I’d confessed to buying Warlord Games’ Pike and Shotte set recently.  Inspired by that set to and went through how many sets I actually have for this period. 

First a bit of background.  My interest in the ECW dates back to probably the tweens and reading the Shire Battlefields of Britain books.   

We used to go to Newark when I was a child quite a lot.  In those days (late sixties, early seventies) then it had lots of antique/bric a brac/junks shops.  In those days anything old didn’t necessarily command a premium price and I got some ex army stuff (badges, berets etc) to play dress up with, along with an almost (2 cards missing) set of cigarette cards on military uniforms (some 15 years I got the missing cards as singles in Leicester from a stamp cum coin shop), so my parents used to go for a day out and a general poke around the shops.  I don’t really remember that they ever bought very much that came back with us.  Well, after reading the battles books there’s the Museum to now visit.  My parents were vaguely aware of the siege of Newark (Nottingham itself being of course for Parliament, except that Charles had raised his standard outside one of the pubs in the early days), and especially so that they had made their own money. 

So, it’s off to the museum.  I suspect I’m eleven or twelve.   And yes, we have siege money. 
John Kinross in the shire book does a slight dis-service at this point – in the visiting bit, he makes reference to the book, Newark on Trent, The Civil War and Siegeworks.  No book on display to buy – quote curator “It’s quite an expensive book and we don’t normally put it out”.  17 shillings and sixpence – or roughly four shire books – which today would be 4x say £7, so say £20-£25.  I didn’t have pocket money then but my parents (bless ‘em) bought me the book.  I think by this time the realization had sunk in that Football, Football annuals and the likes of Bobby Charlton and George Best weren’t going to feature highly in my life.
 


The cover is a bit creased and the pages yellowing (well the book is forty years old) but the spine isn’t broken and the map is still neatly folded and not torn. 

But more was to come – equipped with knowledge from the museum and book, then off to the Queen’s Sconce on the way home (not much of a detour).  My Dad and I climbed to the top and looked out… 

A few years later Hinchliffe introduced their English Civil war range.   If I knew then what I know now then I should have been buying Les Higgins 30mm ECW figures (does anyone know where those moulds are?) instead.  Miniature figurines also expanded their range – in essence the range now had older, poorer sculpts, and newer much nicer sculpts although the “round bottomed” horses seem to persist.

The very first set of ECW rules we had were the Musketeer Rules by George Gush.  I can’t find them right now, but they were the forerunner of the WRG rules.   We played a few games with them.  My memories are that we struggled with the whole unit/sub unit thing and that Halbardiers and Cuirassiers were the most effective troops in melee.  We never had very large armies, especially cavalry, and generally spent time on large Napoleonic battles with plastic Airfix figures supplanted by the odd metal unit, cannot etc. 

My gaming chum for this period then discovered squash, girls and music (and I would ultimately by his figures from him so he could spend money on these things) and I discovered Dungeons and Dragons (amongst other things) so the ECW gaming went on the back burner. 

So, we come now to 1979-1980 and University.  D&D is still the big thing but someone has two Thirty Years War armies.  WRG is one of the big names in historical rules at this time (I always had and have a spot for lots of the Leicester Wargames club rules – lots of which ended up with Tabletop etc).  Again the whole unit/sub unit concept deters us and we don’t get enough games in to really explore and understand the rules. 















Mid to late 1980’s and now that I’ve been in work my spending power has increased (if my painting time has decreased) and we’re seeing the “explosion” of rules and figures.  Front Rank appear with an ECW range, Redoubt do some and Wargames Foundry is there somewhere as well.  Essex have lots of strange 
horse positions to my eye, and occasionally I feel that their human anatomy was a bit oversize, especially when mixing it in with other ranges.   I buy the WRG army lists during this period and I do like the idea of the “baggage camp” and points for its loss, as so many battles seem to have the Royalist Cavalry in search of loot and baggage. 


DBA/DBR was flavour of the time in many quarters.  Bought the books, never took to wanting to game it.  (I was still roleplaying at the time though, and discovering the Chaosium rules system, especially Pendragon).  

















Tercio is copyright 1986 and I can see that I’ve made notes at the back on the army lists about what figures I had.  I would presume that this would probably date from a shopping trip to Nottingham and a visit to Tabletop Games.   Likewise would be the skirmish rules “Sword and Pistol”.  




The big news from this period though would be Forlorn Hope. 1988 amended edition, almost certainly purchased at the World Championships (although I don’t think they were called that then) at Derby Assembly Rooms.   My gaming chum bought lots of figures and I bought some (especially dragoons) from Front Rank.  And then disaster struck as we’re trying to paint figures to play games – he gets a new job in Oxford (from Leicester) (although I shall return to him later) and I get a promotion but which means 12-15 months of continuous assessment and an exam: both things curtail gaming big time.  I painted quite a lot on this period though– Lord Brooke’s Purple Coats, the yellow Regiment of the London Trained bands and John Hampden’s Green coats, whilst I was doing Foundry in Red and Blue coated regiments with swappable banners to provide a Royalist opponent– I fancied early Parliamentarian (so Edgehill) that morphed into Eastern Association.




















Forlorn Hope had (and still has) lots going for it that I liked:
~Dicing for your army rather than points – although they were available as well – so you gamed with what you got.
~A mechanism for determining varying ratios of pike: shot in a unit and no messy unit/sub unit rules.
~Dicing for the morale of your troops, and I especially liked the Edgehill option where this was done for this battle, the first time they were called to test.

1991 sees the second edition, which I buy (for some reason).  It’s marginally better laid out than the first edition, although still essentially done by typewriter or early word processor. 

This style of layout etc marks the watershed to Part 2.




Thursday, 7 February 2013

The Sloth returns in 2013

OK I'm back with plans to update more regularly.

The tail end of 2012 disappeared in the usual end of the year gaming frenzy - World Championships at Derby, the Spiel at Essen (Germany) and Crisis (in the new venue) at Antwerp.  And I went to all three of them, and each was worth going to for different reasons.

What remains now is to post the pictures and detail the goody bags.

Aside from the bad weather, 2013 has seen a bit of a flurry of activity as well with the purchase of some more rulebooks - Deus Vult (from Fireforge), Pike & Shotte (Warlord) and the medieval and later army lists for Hail Ceaser (Warlord).

Watch this space...

Chris